Game Mechanics
- Week 3: Game Mechanics
- Student Ages: 9-14 years old
- Activity Time: 60 minutes
- Activity Level: Beginner Coder
Prerequisites
- Download and Installation of Kodu
- Getting Started with Kodu
- Rapid Prototyping
Learning Objectives
- Students will have an exploration of how to develop game objectives, rules, actions, and secrets.
Contents
- Game Mechanics
- Complete Game: Neo Battle Racers Racing Shooter
Student Activities
Designing challenge and engagement
Students will learn various ways to design challenging and engaging games, which includes: character driven games; ticking clock game; open ended game; object driven game; games with team play; games which build intensity.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Developing your game rules
Students will learn the importance of building a world with consistency and changing the rules on the player.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Secrets
Students will learn the idea of revealing secrets in the game.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Objects, Attributes, and States
Students will learn about the objects, attributes, and states in Kodu Game Lab.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Performance Expectations
Task 3
Students will review and asess the design quality of their own game or one someone else has made such as the Kodu world, Neo Battle Racers.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Skills
Character, Citizenship, Collaboration, Communication, Creativity, Critical Thinking, Project Based Learning