Home/Resources/Exploring Kodu Characters
Exploring Kodu Characters
- Lesson plan 1: Kodu Makerspace Club Session 1
- Slides for session 1 and PowerPoint source
- Student Ages: 9-14 years old
- Activity Time: 120 minutes
- Activity Level: Beginner Coder
Prerequisites
- Download and Installation of Kodu
Learning Objectives
- Students will discuss Kodu Game Lab
- Students will brainstorm and explore ideas for modifying the way Kodu and Fish character’s look
- Students will modify the appearance of characters and learn to save a kodu world
- Students will discuss the When…Do… programing construct
- Students will create and revise Flashy Fishbots world
Contents
- Lesson plan 1: Kodu Makerspace Club Session 1
- Slides for session 1 and PowerPoint source
- Tutorial: Flashy Fishbots
- Student Workbook
Student Activities
Section 1: In Depth
The students receive a Student Workbook.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Session 2: Exploring Kodu Characters
The students will be introduced to Kodu Game Lab. The students will explore the kodu world, Flashy Fishbots. The students will have time for character analysis and character revisions.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Session 3: Examining the When…Do…Action Plan
The students will be introduced to the When…Do…Programming Construct. The students will complete the unplugged activity with When..Do…Can Do. The students will complete the Kodu tutorial: Fishbot. The students will revise the Flashy Fishbots Action.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Session 4: Wrap Up
The students will be have time to reflect on their learning.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Skills
Character, Citizenship, Collaboration, Communication, Creativity, Critical Thinking, Project Based Learning