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Exploration and Modifying
- Lesson plan 2: Kodu Makerspace Club Session 2
- Slides for session 2 and PowerPoint source
- Student Ages: 9-14 years old
- Activity Time: 120 minutes
- Activity Level: Beginner Coder
Learning Objectives
- Students will take their first steps in creating game action with When… Do… programming constructs in a tutorial to create a more complex game.
- Students will collaboratively redesign one of the games used in the camp.
- Students will present their ideas to the group, gather feedback and revise their game design accordingly.
Contents
- Leader Guide Session 2 Kodu Makerspace
- Slides for Leader Guide Session 2 Kodu Makerspace
- Completed Game: Boku’s Amazing Race
- Completed Game: Air Delivery
- Tutorial: Air Delivery
- Student Workbook
Student Activities
Section 2: Introduction
The students review the programming concepts learned from Session 2.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Section 2: Boku’s Amazing Race.
The students play and modify Boku’s Amazing Race.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Section 3: Air Delivery Tutorial.
The students will complete and play the Air Delivery Tutorial.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Section 4: Designing a Game.
The students will start with the completed game, Air Delivery. The students will consider questions to modify one of the completed games: Flashy Fishbots, Boku’s Amazing Race, or Air Delivery. The students will collaborate and review the student handbook to build their game. The students will make a group presentation about their kodu world.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Section 5: Review.
The students will review the concepts learned in the session.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Skills
Character, Citizenship, Collaboration, Communication, Creativity, Critical Thinking, Project Based Learning