Color filters with Pursue and Consume
- Lesson plan 2: Color filters with Pursue and Consume
- Slides for module 2 and PowerPoint source
- Student Ages: 09-14 years old
- Activity Time: 45-60 minutes
- Activity Level: Beginner Coder
Prerequisites
- Download and Installation of Kodu
- Lesson 1: Eating apples
Learning Objectives
- Learn the “Pursue and Consume” idiom.
- Learn to use a color filter with common actions such as “see” and “bumped”.
- Learn that the “grab” action picks up an object.
- Learn that the “color it” action changes the color of an object.
- Learn to use “once” for button-triggered actions.
Contents
- Lesson plan 2: Color filters with Pursue and Consume
- Slides for module 2 and PowerPoint source
- Apple2 tips: Eat red apples; grab blue ones
- Apple2X tips: Competing for randomly-generated red and blue apples
- Ball1 exercise: Pursuing moving targets: eat orange balls, grab purple ones
- Paint1 tips: paint the white or black huts blue
- Homework 2: Make a color-sensitive Pursue and Consume
- Assessment 2: “Pursue” rules, “Consume” rules, color filter
Student Activities
Apple2 Tips: Eat red apples; grab blue ones
Explore and run the following Kodu World: “Apple2”. Apply Critical Thinking skills to control the character to eat red apples and grab blue apples. Utilize common action to consume red apples and grab blue apples. Use Computer Science skills to program character movement and actions. Use Science process skills in observing, experimenting, and representing data with objects and actions. Students will discuss the objects behavior and its actions.
Subjects:Science, Computer Science, Engineering, 21st Century Learning
Activity Note: Replace Gamepad with Touch or Keyboard.
Apple2X tips: Work cooperatively to competing for randomly-generated red and blue apples
Explore and run the following Kodu World: “Apple2X”. Collaborate and compete to capture randomly-generated red and blue objects, apples. Use Computer Science skills to program character movement and action with multiple characters. Use Science process skills in observing, experimenting, and representing data with objects and actions. Students will discuss the objects behavior and its actions.
Subjects:Science, Computer Science, Engineering, Arts, 21st Century Learning
Activity Note: Replace the Gamepad with Keyboard:
- Gamepad with Keyboard
- Player1 with UP DOWN LEFT RIGHT
- L stick with Right Mouse Click
- Player2 with WASD
- L stick with Space
Ball1 exercise: Pursuing moving targets: eat orange balls, grab purple ones
Explore and run the following Kodu World: “Ball1”. Apply Critical Thinking skills to pursue and interact with moving targets: orange and purple balls. Use Computer Science skills to program character movement and its actions. Use Science process skills in observing, experimenting, and representing data with objects and actions. Students will discuss the objects behavior and its actions.
Subjects:Science, Computer Science, Engineering, Arts, 21st Century Learning
Paint1 tips: Paint the white or black huts blue
Explore and run the following Kodu World: “Paint1”. Collaborate on the process automation of painting of white or blue huts blue. Use Computer Science skills to program character movement and its actions. Use Science process skills in observing, experimenting, and representing data with objects and actions. Use Digital Technology skills to create visual effects for imagery outside the original scene.
Subjects:Science, Computer Science, Engineering, Digital Technology, 21st Century Learning
Homework 2: Make a color-sensitive Pursue and Consume
Explore and run the following Kodu World: “FreeWorld2”. Apply Critical Thinking skills to adopt filters to make color-sensitive actions for pursue and consume. Use Computer Science skills to program character movement and its action. Use Science process skills in observing, experimenting, and representing data with objects and actions. Students will discuss the behavior changes with using these actions.
Subjects:Science, Computer Science, Engineering, Digital Technology, 21st Century Learning
Performance Expectations
Assessment 2: “Pursue” rules, “Consume” rules, color filter Report an understanding of the following concepts:
- Utilize color filters with common actions.
- Apply action to pick up an object.
- Make use of actions that change the color of an object.
- Employ button triggered actions.
Skills
Character, Citizenship, Collaboration, Communication, Creativity, Critical Thinking, Project Based Learning