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Kodu Curriculum Getting Started with Keyboard and Mouse
- Module: Kodu Curriculum Getting Started wth Keyboard and Mouse
- Student Ages: 9-14 years old
- Activity Time: 40 minutes
- Activity Level: Beginner Coder
Prerequisites
- Download and Installation of Kodu
Learning Objectives
- Students will learn to enter a program, explore a world, view code, and create terrain.
Contents
- Kodu Curriculum Getting Started with Keyboard and Mouse
- Kodu Curriculum Appendix
- Terrain Tools: Cat Daddy
Student Activities
Load World
The students will load world.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Exploring the Worlds
The students will select an Existing World.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Viewing the Code
The students will view the code and move an object.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Creating a New World - Terrain and Characters
The students will make terrain, manipulate the terrain as well as add elevation and water.
Subjects: Design Technology, Digital Literacy, 21st Century Learning Skills
Skills
Character, Citizenship, Collaboration, Communication, Creativity, Critical Thinking, Project Based Learning